Cure Spells

First Rule about Cure Spells:
1 is good.
Any 1=Reroll that dice.
Not sure about this… I will possibly cancel it.

Second Rule about Cure Spells:
As an action that takes an entire round (like summoning spells) you may ask your god to bless and enhance your cure spell. You have to make a Knowledge Religion Check of (DC 15+Spell level). If you succeed all cure dice below 4, are substituted by 4. If you fail the Knowledge Religion check, the spell still cures normally. This action takes an entire round, and the receiver will only be healed at the beginning of your next turn. It requires full participation of the receiver, who has to be conscious and join you in prayers and meditation or trance.
This action provokes an attack of opportunity on both you and the spell receiver, and since you are both required to pray, concentrate, meditate or go into a short trance, you are both considered flat footed until your next turn begins and the receiver is healed. You may try a concentration check to avoid attacks of opportunity on yourself, but not on the receiver.

Third Rule about Cure Spells:
You may ask your god to maximize your cure spells. You have to make a Knowledge Religion check (DC 20+Spell level). If successful the spell cures to maximum allowed. If failed, the spell cures normally. The duration of this action is 1 minute per cured hit-point no matter if the Knowledge Religion check was a success or a failure.

Cure Spells

Pathfinder (Wrath of the Righteous) ArielShatil ArielShatil