Pathfinder (Wrath of the Righteous)
- Start by getting acquainted with the basic Glossary.
- Choose a Mythical Path
- Gain extra hit points based on path
- Gain 1st tier base Mythic Abilitiy Hard to Kill
- Gain 5/day Mythic Power
- Gain Surge +1d6
- Choose the special ability feature of your path (Archmage, Champion, Guardian, Hierophant, Marshal, Trickster)
- Choose a 1st tier Mythical Ability from your path or from the Tier 1 universal path mythic abilities
- Select one mythic feat or non-mythic feat as a bonus feat. You must qualify for this feat normally.
Boon: When a mythic character completes a particularly difficult task, she might be rewarded with a boon. A boon represents having earned the favor of the source of the character’s mythic power. Once acquired, a boon allows the character to draw upon her mythic power one additional time that day. A mythic character cannot be rewarded with a boon more than once per encounter.
DR/Epic: A type of damage reduction, DR/epic can be overcome only by a weapon with an enhancement bonus of +6 or greater. Weapons with special abilities also count as epic for the purposes of overcoming damage reduction if the total bonus value of all of their abilities and enhancement bonuses is +6 or greater.
Mythic Creature/Character/Monster: A Mythic Creature is any creature that has a mythic tier or a mythic rank. Mythic creatures posses abilities seemingly beyond those of ordinary mortals, and they become part of a story that plays out on a greater scale than ordinary people can understand. Any mythic creature is also considered a mythic source. An attack, spell, or other effect is considered mythic if it originates from a mythic source.
Mythic Path: The theme of a character’s mythic abilities is determined by her mythic path— archmage, champion, guardian, hierophant, marshal, or trickster. Each path has a number of special abilities associated with it that the character can select as she advances in Mythic Tier. Mythic path advancement is separate from XP and character level advancement, and is based on grand achievements or trials within the story rather than individual encounters.
Mythic Power: Each mythic character can call upon this base mythic ability to influence destiny and fuel other abilities. At its most basic, mythic power is needed to use the surge ability, but it can also be called upon to use a number of other mythic abilities. Each day, you can expend an amount of mythic power equal to 3 plus double your mythic tier (5/day at 1st tier, 7/day at 2nd, etc.).
Mythic Rank: Mythic ranks are used to describe the approximate mythic power possessed by a monster. All creatures with a mythic rank are considered mythic for the purposes of feats, spells, magic items, and other abilities. Mythic ranks range from 1 to 10.
Mythic Tiers: Mythic characters advance in power by gaining tiers, each of which grants new abilities. Attaining a new mythic tier requires completing difficult trials within the campaign’s story rather than accumulating experience points. Mythic tiers range from 1 to 10. A mythical character gains its first tier upon ascension.
Mythic Trial: A trial is a difficult task that awaits mythic heroes. It usually represents the culmination of part of the heroes’ story, marking it as an important point in their legend. A mythic character has to complete one or more trials in order to reach a new mythic tier.
None Mythic Creatures: any creature that does not have mythic ranks or tiers.
Surge: the basic ability that each mythic character receives. It allows her to roll a die and add the result to a d20 roll, influencing the outcome after the results are revealed. This is an immediate action.