Pathfinder (Wrath of the Righteous)
With simple transference you can transfer the whole magical essence of one weapon, shield or armor into another as a block, no matter how powerful it is (with the exception of legendary, mythical, historical or intelligent ones). You cannot divide the bonuses and magical abilities when you use a simple transference. For example, if you have a +1 flaming Longsword, you can transfer the magic into a masterwork Trident and turn it into a +1 flaming trident. You cannot transfer the +1 into the trident, and the flaming ability into a different magical weapon.
Simple Transference works only with weapons, armor and shields. It does not work with staves, rings, wondrous items, etc. You can use the advanced transference rules for these items. Simple Transference requires that you own the magical item you want to transfer magic from and a masterwork item you want to transfer magic to. You cannot perform a simple transference into an object that is already magical. To perform a simple transference you must have the relevant creation feat, the ability to cast spells, and enough gold to cover the cost if you hire someone to do it for you.
The cost of a simple transference is 1/4 the cost of creating the same item if it is done by an NPC or free if it is done by a PC. The process of simple transference takes 2 hours for every +1 bonus (or equivalent) transferred. These don’t have to be consecutive. You roll a 1d20 at the end of the process. If you get a 1, the transference failed, the original item shatters, and the new one is cursed. Otherwise the original becomes a non-magical masterwork item, and the new one receives the magical essence.
Weapons: transference is considered a simple one when both weapons are of the same category (Simple/Martial/Exotic) and subcategory (Light/One Handed/Two Handed/Ranged/Ammunition). Otherwise, use the advanced transference rules.
Armor and Shields: transference is considered a simple one when both items are of the same category (Shield/Armor) and subcategory (Light/Medium/Heavy). Otherwise use the advanced transference rules.