Aron's Siege Crew

Aron’s Siege Crew (ACR 0)
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LG Tiny Army (25) of Humans (commoners 1)
Tactical Size: 1; Speed 3 or 1 with unpacked siege engine; Init 0
6 hp (current: 6)
DV 11; OM + 0 (+ 2 ranged with siege engine, +6 vs. fortifications)
Resources: regular weapons, improved armor, catapult
Morale -2; Consumption 4; VP 0
Commander: Aron Kir (Cha +0, Level 6, Profession (soldier) 3, Moral Boost +1, Leadership 9)
Commander boons:
Logistic Mastermind: The commander is an expert of engineering. If the army has an engineering crew, the commander adds a bonus of +2 to the crew’s rolls. If the army has siege engines, packing and unpacking them is a free action.
Siege specialist: While attacking fortifications with siege engines, the commander adds +4 to siege engine’s special attack against the fortification.

Tactics:
Standard – no additional modifiers to its OM, DV, or damage.
Withdraw – Your army tries to escape from all armies engaging it. In melee phase the army attempts an opposed Morale check against each army attacking it to maintain discipline (any army may voluntarily fail this check), but doesn’t need to attempt the usual Morale check to change tactics when switching to withdraw. If all of these checks are successful, your army may withdraw from the engagement and move up to its speed. If only some are successful, you may still withdraw, but enemy armies in the battle may attack you as if you were in Melee. Whether or not the checks are successful, reduce your army’s OM and DV by 2 for the rest of this phase.

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Aron's Siege Crew

Pathfinder (Wrath of the Righteous) ArielShatil OMnia