mass combat - army statistics

Army Statistics

The description of each army is presented in a standard format:

  • Name: the name of the army. Could be a mercenary company’s name, such as “Thokk’s Bloodragers,” a formal regiment number such as “7th Royal Cavalry,” or an informal name such as “militia from Redstone.”
  • Army Challenge Rating (ACR): Measures how tough an army is, a sort of a CR. This is affected by two factors.
    1. The basic unit’s CR (For humanoids it depends on class level: CR = PC level -1. For NPC classes it’s level -2) So a 3rd level fighter and a 4th level warrior are both CR 2). If an army has mounts, and the mounts CR is higher, use the mounts’ CR.
    2. the army’s size. (see Table: Army Sizes below).

Table: Army Sizes

Army Size Number of Units ACR
Fine 1 CR of individual creature –8
Diminutive 10 CR of individual creature –6
Tiny 25 CR of individual creature –4
Small 50 CR of individual creature –2
Medium 100 CR of individual creature
Large 200 CR of individual creature +2
Huge 500 CR of individual creature +4
Gargantuan 1,000 CR of individual creature +6
Colossal 2,000 CR of individual creature +8
  • Alignment: has no effect on the army’s statistics, and is just a convenient way to summarize its attitude with two letters. It is usually the same alignment as a typical unit in that army.
  • Army size: The size of the army and the number of individual base units in it.
  • Type: the nature of the army’s individual units, such as “orcs (warrior 1)” or “trolls.” It assume all units in an army are essentially the same; if an army of 100 orc warriors 1 (meaning 1st-level warriors) actually has a few half-orc warriors or some orc barbarians, it has no effect on the army’s statistics. If an army has a large number of units that are different than the typical unit in that army, and these differences are enough to change the army’s stat block, it is generally best to treat the group as two separate armies with different stat blocks.
  • Tactical size: The size of the basic unit plus the amount of units affects how many “squares” does the army take – its tactical size. Bigger armies have more affect on the field, but are also harder to move. Even if an army takes more than 1 square, it is still considered a single unit, and does not get extra actions. The army size depends on two factors: Base Unit size and Army Size. If the army has mounts that are larger than the riders, use the mounts size as the size of the basic unit type. See table Army Tactical Size on Battle Grid

Table: Army Tactical Size on Battle Grid

Fine Army Diminutive Army Tiny Army Small Army Medium Army Large Army Huge Army Gargantuan Army Colossal Army
Fine Units 1 1 1 1 1 1 1 1 1
Diminutive Units 1 1 1 1 1 1 1 1 2
Tiny Units 1 1 1 1 1 1 1 2 2
Small Units 1 1 1 1 1 1 2 2 4
Medium Units 1 1 1 1 1 2 2 4 4
Large Units 1 1 1 2 2 2 4 4 6
Huge Units 1 1 2 2 2 4 4 6 6
Gargantuan Units 1 2 2 4 4 4 6 6 8
Colossal Units 1 2 4 4 4 6 6 8 8
  • Speed: This number indicates how many 100ft squares the army can move on a battle round. It is basically the base speed of an individual unit, divided by 10 and rounded up. Marching or moving through difficult terrain halves the army’s speed. Use Table: Movement and Distance to determine the army’s speed based on the speed of its individual units.
  • Initiative: Battle is largely simultaneous. However, initiative is used to determine who moves first in the movement phase. Initiative is rolled each combat round. An Army’s initiative equals 1d20 + ACR.
  • hp: An army’s hit point is ACR x basic unit’s max hit points (So if you have an army of rouges of ACR 3 it’s 3×8=24). This DIFFERS from the Paizo rules. Note that only damage from other armies can reduce an army’s hp; As usual, abilities that reduce hp damage or healing by half have a minimum of 1 rather than 0. The hp symbolizes how much damage can the army take. Up to half hit points of damage means wounds, but those can be healed. Beyond half and the army was beaten enough to take casualties, and it’s total hp is reduced, unless you can get reinforcements.
  • Defense Value (DV): This is like the army’s AC and equals 10 + ACR. Different strategies, tactics, resources, terrain and more can affect the DV. DV is sometimes used for other rolls as well.
  • Offense Modifier (OM): This is the army’s attack bonus, and it equals it’s ACR. If the army has the ability to make ranged attacks, that’s mentioned here. Melee and ranged attacks use the same OM unless an ability says otherwise. You roll 1d20 + OM and compare to the enemy’s DV. The difference is the damage the enemy takes. This value is sometimes used for other rolls as well.
  • Tactics: tactics the army has at its disposal. A new army begins only with standard (No effect) and withdraw (To try and disengage from an army) tactics. Armies may learn tactics through winning battles.
  • Resources: Any army resources the army has at its disposal. These are divided to two – Equipment (Mounts, better weapons, potions and the like) and Support troops (Healers, special scouts and the like). Acquiring and maintaining resources often cost build points and / or consumption points.
  • Special: Any special abilities the army has.
  • Morale: represents how confident the army is. Morale is used to change battle tactics, whether or not an army routs, etc.. Morale goes from –4 (worst) to +4 (best). A new army’s starting morale is 0. Commanders can boost morale. If an army’s Morale is ever reduced to –5 or lower, the army disbands or deserts and you no longer control it.
  • Consumption: this is an abstract to the logistic requirement of an army per week. An army that cannot meet it’s consumption loses morale. Consumption can be used to boosts a morale temporarily by “splurging” and expending more (Bring out the drinks and pay the minstrel to sing). An army can either have supply trains or posts, or it can carry it’s own stock. An army’s base Consumption is equal to its ACR divided by 2 (minimum 1). If you fall behind on paying the army’s Consumption, reduce its Morale by 2; this penalty ends when you catch up on the army’s pay.
  • Commander: The army’s commander and the commander’s Charisma modifier, ranks in Profession (soldier), and Leadership score. The commander must be able to communicate with the army (possibly using message spells and similar magical forms of communication) in order to give orders or provide a bonus on the army’s rolls.

mass combat - army statistics

Pathfinder (Wrath of the Righteous) ArielShatil ArielShatil