Mass Combat Glossary

Mass Combat Basic Glossary

  • Army – any composition of (mostly) the same kind of individuals. This can be 20 elven rangers lvl 2, or 2000 skeletons. An army is the basic “character” that acts in the battle- the unit/ miniature that moves on the battlefield, attacks and so on.
  • Battle – the entire battlefield- all armies on a tactical map. Similar to an “Encounter”. Every battle turn is conducted in 5 (or less) phases. Initiative is rolled each round, to show the shifting change of battle.
  • Engagement – two (or more) armies in melee combat. Engaged armies fight at the same time, not one before the other. Initiative is used for movement only, to represent maneuvering.
  • Army Challenge Rating (ACR) – measures the army’s “toughness”, a sort of a CR for an army. It is used to determine many of the army’s stats. It is affected mostly from what type of base unit comprises it (race and class), and numbers of units.
  • Commanders – exceptional leaders of armies that grant them special bonuses. PC’s can take up this position. An army doesn’t need a commander, but commanders greatly upgrade its effectiveness.
  • Battle grid – a regular square grid. Each square is about 100 ft X 100 ft. The bigger the army the more squares it takes. Like a swarm, armies can change shape, but all squares must share a full border (not a corner) with at least one other square.
  • Battle Round – The battle round consists of 5 stages. It has no definite time frame.
  • Morale Check – used to change tactics, change strategy quickly and to prevent routing. 1d20+The army’s morale bonus + Commander’s moral boost if any. DC is usually 15.
  • PC roles – the role of PCs or notable NPCs. These can take one of 3 roles: Commanders, Support or Strike.

Mass Combat Main Page
Army Statistics Page
Battle Field Conditions Page
PCs and NPCs Roles Page

Mass Combat Glossary

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