Talismanic Components

Fantasy and myth are rife with exotic materials used to create magic items—meteoric iron, unicorn horn, dragon blood, vampire ichor, and so on. This section provides details on incorporating talismanic components, examples of many talismanic components, and the sorts of items they are used for.

Using Talismanic Components
You spend talismanic components exactly like gp for the purpose of crafting magic items, and they’re destroyed as part of the item’s creation or incorporated into the item. Once used, they’re expended and can’t be used again. Talismanic components don’t change the crafting time, or any other aspects of a magic item; they are just a substitute for the gp cost to craft it. They may sometimes reduce the DC for creating a magical item or the DC for transference of magical properties from one item to the other. Most components are only usable for crafting certain magic items, but some are usable for any kind of magic item. a component’s description lists what kind of items it can be used for. Using an inappropriate component in crafting an item normally has either no effect, or a negative effect on the crafting DC.

Acquiring Components
Talismanic components could be available for purchase in civilized areas, or could be acquired only by hunting specific creatures or searching in remote locations. Some components might be illegal in some cities or countries and found only on the black market. Talismanic components are trade goods just like gems, wheat, spices, or cloth. Under normal circumstances, you can acquire these materials at the listed cost or sell what you find in a treasure hoard at the listed cost. If there is a surplus or shortage of a particular component, the price could go up or down.
Acquiring a Talismanic Component from a monster or natural feature might not be easy or automatic. Just knowing a natural object or a monster’s body part might be a Talismanic Component requires a Knowledge skill check. In addition, harvesting the component without damaging it may require a Profession, Knowledge, Craft or other skill checks. In most cases the amount you harvest is the listed amount in the list below, but not always. In some cases you will have to harvest the Talismanic Component from several monsters to gather a usable / sell-able amount.
Many Talismanic Components have severe limitations. For example Vampire ichor spoils instantly in sunlight or on holy ground.

Example Components:

Adamantine Ore: Adamantine ore is used for metal armor, metal weapons, and items that manipulate or create earth or metal. It is inadequate for items that manipulate or create water, air and fire. Loses its potency when placed in water. Price: 120gp per pound.

Arcane Residue: A strange substance sometimes salvaged from destroyed magic items or in the process of dissipating magical essence, often in crystalline or powder form; used for any kind of magic item. Loses its potency immediately when exposed to a Dispel Magic effect. Price: 50gp per pouch.

Demon Blood: Taken from powerful demons (though weak demons might have minute quantities); used for chaotic, evil, demon-summoning, electricity-resistance, and good- or lawful-repelling items. Inadequate for any evil or chaotic repelling items. Illegal in many cities and countries. Loses its potency immediately on sacred ground. Price: 500gp per vial.

Dire Animal Brain: Used in animal-influencing items. Inadequate to any divination item that is not specifically for or vs. animals. Loses its potency within 3 days unless kept in a sealed glass container. Price: 100gp a piece.

Dragon Heartblood: The freshest blood from the dragon’s heart; used for any kind of magic item. Loses its potency if exposed to air for more than a few seconds. Price: 600gp per vial.

Holy/Unholy Symbols: Used for items that are appropriate to the religion associated with that symbol, items used to oppose enemies of that religion, or items especially suited for divine spellcasters of that religion (such as a phylactery of faithfulness or a phylactery of positive channeling). Only one Holy/Unholy Symbol can be used in one creation or transference.

Nox mushrooms: Used for items that help you hide or move quietly. Inadequate for items that make you more charismatic and noticeable. 5gp per root.

Bloodvine roots Used for items with bleeding effects. Inadequate for healing items. Cost 1gp per root.

Wolfsbane Used for lycanthrope-repelling items. Inadequate for any physical animal affecting or items that change you into an animal shape. Cost: 5sp per root.

Troll Blood: Troll blood is often used in healing and regenerative items as well as items the make one feel braver. Inadequate for magical weapons or items that cause damage. Losses its potency when exposed to heat. Cost 350gp per vial.

Unicorn Horn: Unicorn horn (when intact) can be used for healing and poison-resisting wands and staves, or powdered for evil-repelling, healing, and teleportation items. Inadequate for magical weapons or items that cause damage. Loses its potency on unhallowed grounds. Cost: 500gp per horn.

Vampire Dust/Ichor: Dust taken from a destroyed vampire, or ichor from an active one; can be used for blood, life-draining, mind-controlling, and necromantic items. Inadequate for holy or religious items and for magical mirrors. Loses its potency when exposed to sunlight or on holy grounds. Cost: 300gp per vial.

Dead Virgin’s Blood: Acquired from the killing blow of a virgin. Used in blood-related magic, fiend-summoning, and holy items. Inadequate for unholy items and healing items. Illegal in many cities and countries. Loses its potency after 24 hours unless kept in a sealed glass container. Cost: 150gp per pint.

Some Mechanics
Since you only now might want to start collecting the Talismanic Components, here is a list of Talismanic Components that you might have encountered. If you decide you want one, you still have to pay for it since the gp worth of the component is subtracted from the monsters treasures.

Huecuva’s vocal cords: Adequate for items that affect your will saves vs. divine effects and for items that help you disguise yourself. Inadequate for good items and healing items. Loses its potency when on sacred grounds or if buried. Cost: 300gp a piece.

Darkmantle Shadow: Adequate for objects that help you hide and stealth. Inadequate for items that enhance Abilities. Loses its potency when exposed to direct light, and must be trapped in a pottery bottle with a tiny hole. Cost 200gp per bottle

The stomach contents of a Dretch: Adequate for items that affect your sense of smell and objects that resist poison. Inadequate for holy items. Loses its potency within 24 hours unless carried within two bags. Cost: 100gp per bag of yuckiness.

Dire Animal Brain: Used in animal-influencing items. Inadequate to any divination item that is not specifically for or vs. animals. Loses its potency within 3 days unless kept in a sealed glass container. Price: 100gp a piece.

Howler Quills: Used for creation of items that bestow curses. Inadequate for items that enhance your wisdom or for items of divination. Never loses potency. Price: 200gp per bag of quills.

Abrikandilu’s liver: Adequate for magical bludgeoning weapons and items that create a shatter effect or similar. Inadequate for piercing magical weapons, magical mirrors, holy or good items. Looses its potency imminently when placed in front of a mirror or within 24 hours if not kept in a sealed glass container. Price: 150gp per liver.

Mandragora’s nipples: Adequate for objects that create or manipulate plants and to objects that produce light. Inadequate to objects that produce darkness or to objects that resist poison. Has to be kept in wet soil, or loses potency within 10 minutes. Price: 20gp for a pair of nipples.

Demon Blood: Adequate for chaotic, evil, demon-summoning, electricity-resistance, and good- or lawful-repelling items. Inadequate for any evil or chaotic repelling items. Illegal in many cities and countries. Loses its potency immediately on sacred ground. Price: 500gp per vial.

Vermelek’s Stinger: Adequate for items that control the dead mentally and physically. Inadequate for any holy or good items, for healing items. Illegal in many cities and countries. Loses its potency immediately on sacred ground. Price: 300gp per sting

Talismanic Components

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